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There should be two folders, one called “Overrides” and other one called “Packages”, and one file called Resource.cfg. A new folder called “Mods” will now appear.
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Mac OS: /Users//Documents/Electronic Arts/The Sims 3/Įxtract the FrameworkSetup.zip file you just downloaded by right-clicking on the FrameworkSetup.zip file and choosing Extract Here.
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Windows Vista/7: C:\Users\\Documents\Electronic Arts\The Sims 3\ The default location of that directory is as follows for different laptops for Sims with different operation systems: Now, carry that file into the directory of The Sims 3 in My Documents.
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First of all, download FrameworkSetup.zip.
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Go to The Sims 3 Folder in My Documents: NOT in Program Files!īefore you try to mod your game, you need to make your game accept custom content. Simply equip the item you want to one of these blank hard saves, make a new hard save containing only that item, and convert it with tso2pmd.The Documents\Electronic Arts\The Sims 3\ folder – note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. To get items into MMD: If you've downloaded the hard saves in the torrent, then you should have a hard save which contains a girl with nothing "equipped," i.e. Once you've extracted it, you can simply drag and drop it into tso2pmd and convert it the same way you would a girl. Find the TSO files for the stage you want and extract it it should be fairly self-explanatory. Using TDCGExplorer, open your base.tah or base_xp.tah file. Tso2pmd can convert both heavy saves and. From here, you can immediately save a file of the girl using the bottom button, or you can configure a number of different options with the last two tabs including proportions, hair/breast/clothing movement, etc. Drag and drop the heavy save of the girl into the blue field of tso2pmd. Viewing the animations in TDCG itself instead of just watching them in MMD is possible, too, although more complicated.Ĭreate a heavy save of the girl you want to make an animation of. MMD can pretty intelligently interpret an animation between two different frames(poses), and you can use this to create animations fairly easily. You can use tso2pmd to convert heavy saves of a girl into a pmd file, and then load that into MMD. Importing Your Character(And Other Models) Assuming you have the gravure mod for TDCG, you should be able to create a new animation for TDCG by packing the tmo into a tah file(copy an existing animation's format).See this tutorial on Youtube. Pd2tmo al.vmd motion file in MMD, use the same drag+drop>save method described in the section above for tmo2vpd to create a tmo file. Assuming you have the gravure mod for TDCG, you should be able to create a new animation for TDCG by packing the tmo into a tah file(copy an existing animation's format). vmd motion file in MMD, use the same drag+drop>save method described in the section above for tmo2vpd to create a tmo file. vmd files(which are motion files created by MikuMikuDance). Note-If you are trying to load an animated tmo file into tmo2vpd, to the author's knowledge it will only use the first frame. vpd file should be output wherever you told the program to save the file, which you can load the pose onto a character in MikuMikuDance. png pose file into the window, and then save the file to a location of your choice using the button in the upper left corner of the screen. To use tmo2vpd, simply double click tmo2vpd, drag any. This is a program capable of important pose data from TDCG into MMD and vice versa. Its most useful characteristic relative to TDCG is its ability to easily configure many proportion settings at once, as PNGProportion is capable of using the TPOConfig file that tso2pmd writes out when creating a character.Īvailable from: in MODS0966.zip(0.0.2 rc4) Using the methods above, you can import just about anything made for TDCG into MMD except for actual animations. Tso2pmd is a convenient and powerful tool that allows you to import models into MikuMikuDance. rc2 does not function properly for the author of this article(rc1 works fine and is recommended), but is mentioned as it is technically the latest version.
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Hard disk 500 MB of free space Sound card Instrument WAVE, DirectSound compatible board Hardware Requires 3 button Mouse Tools tso2pmdĪvailable from: in MODS1015.zip(0.2.3 rc2) or MODS1002.zip(0.2.3 rc1). (More than GeForce Go 7800 graphics card for those who use a laptop does not work ) Graphics card NVIDIA's Geforce FX5700 or more, ATI's RADEON 9600 or higher System Requirements Supported OS Windows 2000 / XP / Vista / 7 DirectX9.0 - 100% operating environment CPU Pentium4 1.4 GHz or higher recommended operating environment Free memory 128 MB or more.